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  • Reyster Fresco 5:17 am on February 17, 2017 Permalink | Reply

    Symmetry in Game Design 

    Symmetry in Game Design greatly affects the balance of the game. This is especially true of games with two sides fighting each other like DOTA and Chess. The more symmetric the game the easier it is to maintain the balance of the game. In fact chess is so symmetric it’s considered the most balanced game in the world that there will come a point where all strategies would be figured out.



    In contrast an example of an asymmetric game would be Overwatch


    Not only are the maps asymmetric, the powers of the characters are asymmetric too so maintaining the balance of the game is a big challenge.

    • Gabe Tamayo 11:49 am on February 17, 2017 Permalink | Reply

      Aha, but not all maps in Overwatch are asymmetric in design. KoTH maps like Lijiang Tower and Oasis are intentionally created symmetrically in order to direct the center of conflict (read: shooting and stuff) towards the main objective of the map, which is the capture point. Not many alternate routes are present in these maps because Blizzard wanted to emphasize the importance of the map objective compared to small skirmishes that may happen between players outside the capture point. However, Assault/Payload maps tend to be more asymmetrical for the balance of gameplay (Defenders get an advantage over a capture point by claiming the high ground or locking down the choke points, but in exchange, their re-spawn areas tend to be far from the objective to reward successful pushes from the attacking team/punish poor defense of the defending team).

      Overall, this design concept is asymmetrical in aesthetics to make attacking and defending feel very different from each other. However, the gameplay experience created by the maps are symmetrical in terms of player advantages, which is very important in competitive games (one side cannot feel weaker than the other, otherwise it will feel disappointing for the player if they get placed in the disadvantageous team).

      You can learn more about this from Extra Credits’ excellent video on the asymmetry of level design here: https://www.youtube.com/watch?v=4DynhzEQtog


      Liked by 1 person

    • Reyster Fresco 1:55 pm on February 18, 2017 Permalink | Reply

      Yeah i saw that video as well. Haha sorry i wasn’t able to do the topic much justice and thanks for the input.

      Liked by 1 person

    • Gabe Tamayo 3:15 pm on February 18, 2017 Permalink | Reply

      Lol don’t sweat it. Academic discourse is the goal of this blog anyway 🙂 The important thing is that we talk about interesting stuff, and you succeeded in doing so 🙂

      Liked by 1 person

  • Reyster Fresco 2:03 pm on February 14, 2017 Permalink | Reply

    Symmetry in Game Design 


  • Reyster Fresco 2:47 am on January 29, 2017 Permalink | Reply

    Free Body Diagrams 


    We can use vectors to visualize all the forces acting on a rigid body, showing the relationships between forces. Which in turn makes calculating forces(or other values) easier. This also helps physics students get a better understanding of the concept of mechanical forces.

  • Reyster Fresco 2:34 am on January 29, 2017 Permalink | Reply

    Week 1: Introduce yourself

    What’s your name?
    Reyster Fresco
    What were your thoughts when you enrolled in this course?
    I was expecting it to be a Math course, taught in the same style as the Math Dept.
    How comfortable are you with math?
    I can get my way around math most of the time.
    What’s your dominant feeling right now?
    Nothing, or di ko lang alam kung ano tawag sa nafefeel ko ngayon

    • Paul Rossener 5:04 pm on February 22, 2017 Permalink | Reply

      Hello Reyster! Welcome to the unconventional math course. 🙂


    • Reyster Fresco 2:36 pm on February 23, 2017 Permalink | Reply

      Indeed sir, I’ve realized that after a couple of meetings.


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