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  • Arianne Valencia 10:40 am on May 8, 2017 Permalink | Reply

    Fluid Mechanics 

    Dibs (:

  • Arianne Valencia 3:53 pm on February 17, 2017 Permalink | Reply


    Hi, I’m Arianne, and although hindi ko sya parating mapanindigan in areas like my classes (dahil orgmates ko lang mostly tumatawag sakin nito), I’ve been trying to get people to call me Daya HAHA. The reason lang is that I feel that I share the name with too many people na and that I really like Daya, but any of the two would work pa rin (((:

    As always (and as someone na 3 beses nang naging prof si sir), naexcite ako dahil si Sir Paul ‘to and for sure may panibagong kwento na naman yung magiging exams sa 130 HAHA.

    Not very, but I’m warming up to it as I see more and more applications of it in things I’m interested in. It took me a while, but I now clearly see that math is in everything, and that math can be beautiful.

    Sakto lang po hehehe

  • Arianne Valencia 3:39 pm on February 17, 2017 Permalink | Reply

    The use of visual vectors in film editing 

    You can employ the use of visual vectors like graphical vectors and motion vectors in editing so as to give your audience visual cues of the tone, direction, and location of connected scenes in a film. Graphic vectors have something to do with non-moving objects like horizons, lines along a silhouette of a building, etc., and are used in such a way that scenes following one another have to maintain the lines and angles (or at least their “nature”), so as when cutting from one shot to another, the audience does not feel lost because of abrupt changes that do not feel continuous.

    Besides these are motion vectors, wherein movement even across shot changes have to be maintained so as not to again, break continuity, leading to the audience feeling lost. (ex. you can’t show one shot of a character walking to the left and showing a close-up shot of them where the movement across the shot is oriented in such a way that the character is facing the right edge of the shot)

    Source: http://www.brighthub.com/multimedia/video/articles/3009.aspx

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