Vectors in Virtual Video Capture Software

3D rendering software that simulate cameras often use vectors to represent physical camera parameters. Settings like focal length, depth of field, and field of view can be controlled by adjusting input vectors for their respective calculations.


Screenshot of a virtual camera setup in Source Filmmaker. Notice the vectors extending from the origin of the camera denoting the field of view of the left screen.

If you guys want a more in-depth (pun intended) look on how the camera vectors work within Source Filmmaker (and if you’re interested in 3D animation), you can download SFM for free here.